Cloud Gaming Market

By Offering Type (Computer services, Memory, storage, content, and Others),
By Device (Smartphone and tablets, Gaming consoles and head-mounted displays, TV projectors, and Personal computers),
By Services (Video streaming File streaming),
By Gamer(Casual gamer, Lifestyle gamer),
By Business Model (One-time purchase, Subscription, and Hybrid),
By Region (North America, Europe, Asia-Pacific, Latin America, Middle East & Africa):

Cloud Gaming Market - Global Analysis and Forecast 2023-2033

Base Year
2022
|
Forecast Timeframe:
2023 to 2033
|
Data Tables:
287
|
Number of Figures
218
|
Expert Contributions

The global cloud gaming market showcased revenue of USD 698 million in 2022 and is projected to witness a compounded annual growth rate (CAGR) of more than 23.08% over the forecast period of 2023-2033.

1.      Introduction

1.1    Report Description

1.1.1 Definition

1.1.2 Abbreviations

1.2    Key Market Segments

1.3    Benefits to Stakeholders

1.4    Research Methodology

1.4.1 Market Scoping

1.4.1.1   Problem Identification
1.4.1.2   Defining the Market

1.4.2 Market Estimation

1.4.2.1   Data Mining
1.4.2.2   Product Analysis
1.4.2.3   Application Analysis
1.4.2.4   Market Engineering and Forecasting
1.4.2.4.1  Bottom-up Demand Side
1.4.2.4.2  Bottom-up Supply side

1.4.3 Market Authentication

1.4.3.1   Data Triangulation
1.4.3.1.1  Top-down Supply Side
1.4.3.1.2  Top-down Demand Side
1.4.3.1.3  Data Triangulation
1.4.3.2   Primary Insights and Industry feedback

1.4.4 Report Writing

2. Executive Summary

2.1 Market Snapshot

2.2 Macro Trends, Global Economic Factors and Import/Export Insights

2.3 Primary Insights

2.4 Offering Insights

2.5 Device Insights

2.6 Service Insights

2.7 Gamer Insights

2.7 Business Model Insights

2.9 Regional Insights

3. Market Overview

3.1 Market Segment and Scope

3.2 Top Investment Pockets

3.3 Key Strategic Initiatives

3.4 Cloud Gaming Market Industry Ecosystem

3.5 Market Evolution

3.6 Patent Analysis

3.7 Technology Landscape

3.8 Regulatory Infrastructure

3.9 Porter’s Analysis

3.9.1 Bargaining Power of Buyer

3.9.2 Bargaining Power of Supplier

3.9.3 Threat of New Entrants

3.9.4 Threat of Substitutes

3.9.5 Industry Rivalry

3.10 PESTLE Analysis

3.11 Market Dynamics

3.11.1 Drivers

3.11.2 Restrains

3.11.3 Opportunities

3.12 Impact of COVID-19 on Cloud Gaming Market

3.13 Russia-Ukraine War Impact on Cloud Gaming Market

3.14 Growth Share Matrix

3.15 Cloud Gaming Market Quadrant

4. Cloud Gaming Market, By Offering

4.1 Major Impacting Factors, By Offering

4.1.1 Key Market Trends and Growth Factors

4.1.2 Market Size and Forecast, by Region, 2018-2033, (USD Million)

4.1.3 Market Size and Forecast, by Country, 2018-2033, (USD Million)

4.2 Computing Services

4.2.1 Key Market Trends and Growth Factors

4.2.2 Market Size and Forecast, by Region, 2017-2032, (USD Million)

4.2.3 Market Size and Forecast, by Country, 2017-2032, (USD Million)

4.3 Memory

4.3.1 Key Market Trends and Growth Factors

4.3.2 Market Size and Forecast, by Region, 2017-2032, (USD Million)

4.3.3 Market Size and Forecast, by Country, 2017-2032, (USD Million)

4.4 Storage

4.4.1 Key Market Trends and Growth Factors

4.4.2 Market Size and Forecast, by Region, 2017-2032, (USD Million)

4.4.3 Market Size and Forecast, by Country, 2017-2032, (USD Million)

4.5 Content

4.5.1 Key Market Trends and Growth Factors

4.5.2 Market Size and Forecast, by Region, 2017-2032, (USD Million)

4.5.3 Market Size and Forecast, by Country, 2017-2032, (USD Million)

4.6 Others

4.6.1 Key Market Trends and Growth Factors

4.6.2 Market Size and Forecast, by Region, 2017-2032, (USD Million)

4.6.3 Market Size and Forecast, by Country, 2017-2032, (USD Million)

5. Cloud Gaming Market, By Device

5.1 Major Impacting Factors, By Device

5.1.1 Key Market Trends and Growth Factors

5.1.2 Market Size and Forecast, by Region, 2017-2032, (USD Million)

5.1.3 Market Size and Forecast, by Country, 2017-2032, (USD Million)

5.2 Smartphone and Tablets

5.2.1 Key Market Trends and Growth Factors

5.2.2 Market Size and Forecast, by Region, 2017-2032, (USD Million)

5.2.3 Market Size and Forecast, by Country, 2017-2032, (USD Million)

5.3 Gaming Consoles and Head Mounted Displays (HMD)

5.3.1 Key Market Trends and Growth Factors

5.3.2 Market Size and Forecast, by Region, 2017-2032, (USD Million)

5.3.3 Market Size and Forecast, by Country, 2017-2032, (USD Million)

5.4 Tv, Projectors

5.4.1 Key Market Trends and Growth Factors

5.4.2 Market Size and Forecast, by Region, 2017-2032, (USD Million)

5.4.3 Market Size and Forecast, by Country, 2017-2032, (USD Million)

5.5 Personal Coputers (PC) and Laptops

5.5.1 Key Market Trends and Growth Factors

5.5.2 Market Size and Forecast, by Region, 2017-2032, (USD Million)

5.5.3 Market Size and Forecast, by Country, 2017-2032, (USD Million)

6. Cloud Gaming Market, By Service

6.1 Major Impacting Factors, By Service

6.1.1 Key Market Trends and Growth Factors

6.1.2 Market Size and Forecast, by Region, 2017-2032, (USD Million)

6.1.3 Market Size and Forecast, by Country, 2017-2032, (USD Million)

6.2 Video Streaming

6.2.1 Key Market Trends and Growth Factors

6.2.2 Market Size and Forecast, by Region, 2017-2032, (USD Million)

6.2.3 Market Size and Forecast, by Country, 2017-2032, (USD Million)

6.3 File Steaming

6.3.1 Key Market Trends and Growth Factors

6.3.2 Market Size and Forecast, by Region, 2017-2032, (USD Million)

6.3.3 Market Size and Forecast, by Country, 2017-2032, (USD Million)

7. Cloud Gaming Market, By Gamer

7.1 Major Impacting Factors, By Gamer

7.1.1 Key Market Trends and Growth Factors

7.1.2 Market Size and Forecast, by Region, 2017-2032, (USD Million)

7.1.3 Market Size and Forecast, by Country, 2017-2032, (USD Million)

7.2 Casual Gamers

7.2.1 Key Market Trends and Growth Factors

7.2.2 Market Size and Forecast, by Region, 2017-2032, (USD Million)

7.2.3 Market Size and Forecast, by Country, 2017-2032, (USD Million)

7.3 Lifestyle Gamers

7.3.1 Key Market Trends and Growth Factors

7.3.2 Market Size and Forecast, by Region, 2017-2032, (USD Million)

7.3.3 Market Size and Forecast, by Country, 2017-2032, (USD Million)

8. Cloud Gaming Market, By Business Model

8.1 Major Impacting Factors, By Business Model

8.1.1 Key Market Trends and Growth Factors

8.1.2 Market Size and Forecast, by Region, 2017-2032, (USD Million)

8.1.3 Market Size and Forecast, by Country, 2017-2032, (USD Million)

8.2 One time Purchase

8.2.1 Key Market Trends and Growth Factors

8.2.2 Market Size and Forecast, by Region, 2017-2032, (USD Million)

8.2.3 Market Size and Forecast, by Country, 2017-2032, (USD Million)

8.3 Subscription

8.3.1 Key Market Trends and Growth Factors

8.3.2 Market Size and Forecast, by Region, 2017-2032, (USD Million)

8.3.3 Market Size and Forecast, by Country, 2017-2032, (USD Million)

8.4 Hybrid

8.4.1 Key Market Trends and Growth Factors

8.4.2 Market Size and Forecast, by Region, 2017-2032, (USD Million)

8.4.3 Market Size and Forecast, by Country, 2017-2032, (USD Million)

9. Cloud Gaming Market, By Region

9.1 Global Market Trends and Growth Factors

9.2 Market Size and Forecast, by Offering, 2017-2032, (USD Million)

9.3 Market Size and Forecast, by Device, 2017-2032, (USD Million)

9.4 Market Size and Forecast, by Service, 2017-2032, (USD Million)

9.5 Market Size and Forecast, by Gamer, 2017-2032, (USD Million)

9.6 Market Size and Forecast, by Business Model, 2017-2032, (USD Million)

9.7 Market Size and Forecast, by Region, 2017-2032, (USD Million)

9.8 North America

9.8.1 Key Market Trends and Growth Factors

9.8.2 Market Size and Forecast, by Offering, 2017-2032, (USD Million)

9.8.3 Market Size and Forecast, by Device, 2017-2032, (USD Million)

9.8.4 Market Size and Forecast, by Service, 2017-2032, (USD Million)

9.8.5 Market Size and Forecast, by Gamer, 2017-2032, (USD Million)

9.8.6 Market Size and Forecast, by Business Model, 2017-2032, (USD Million)

9.8.7 Market Size and Forecast, by Country, 2017-2032, (USD Million)

9.8.8 U.S.

9.8.8.1 Market Size and Forecast, by Offering, 2017-2032, (USD Million)
9.8.8.2 Market Size and Forecast, by Device, 2017-2032, (USD Million)
9.8.8.3 Market Size and Forecast, by Service, 2017-2032, (USD Million)
9.8.8.4 Market Size and Forecast, by Gamer, 2017-2032, (USD Million)
9.8.8.5 Market Size and Forecast, by Business Model, 2017-2032, (USD Million)

9.8.9 Canada

9.8.9.1 Market Size and Forecast, by Offering, 2017-2032, (USD Million)
9.8.9.2 Market Size and Forecast, by Device, 2017-2032, (USD Million)
9.8.9.3 Market Size and Forecast, by Service, 2017-2032, (USD Million)
9.8.9.4 Market Size and Forecast, by Gamer, 2017-2032, (USD Million)
9.8.9.5 Market Size and Forecast, by Business Model, 2017-2032, (USD Million)

9.8.10 Mexico

9.8.10.1 Market Size and Forecast, by Offering, 2017-2032, (USD Million)
9.8.10.2 Market Size and Forecast, by Device, 2017-2032, (USD Million)
9.8.10.3 Market Size and Forecast, by Service, 2017-2032, (USD Million)
9.8.10.4 Market Size and Forecast, by Gamer, 2017-2032, (USD Million)
9.8.10.5 Market Size and Forecast, by Business Model, 2017-2032, (USD Million)

9.9 Europe

9.9.1 Key Market Trends and Growth Factors

9.9.2 Market Size and Forecast, by Offering, 2017-2032, (USD Million)

9.9.3 Market Size and Forecast, by Device, 2017-2032, (USD Million)

9.9.4 Market Size and Forecast, by Service, 2017-2032, (USD Million)

9.9.5 Market Size and Forecast, by Gamer, 2017-2032, (USD Million)

9.9.6 Market Size and Forecast, by Business Model, 2017-2032, (USD Million)

9.9.7 Market Size and Forecast, by Country, 2017-2032, (USD Million)

9.9.8 UK

9.9.8.1 Market Size and Forecast, by Offering, 2017-2032, (USD Million)
9.9.8.2 Market Size and Forecast, by Device, 2017-2032, (USD Million)
9.9.8.3 Market Size and Forecast, by Service, 2017-2032, (USD Million)
9.9.8.4 Market Size and Forecast, by Gamer, 2017-2032, (USD Million)
9.9.8.5 Market Size and Forecast, by Business Model, 2017-2032, (USD Million)

9.9.9 Germany

9.9.9.1 Market Size and Forecast, by Offering, 2017-2032, (USD Million)
9.9.9.2 Market Size and Forecast, by Device, 2017-2032, (USD Million)
9.9.9.3 Market Size and Forecast, by Service, 2017-2032, (USD Million)
9.9.9.4 Market Size and Forecast, by Gamer, 2017-2032, (USD Million)
9.9.9.5 Market Size and Forecast, by Business Model, 2017-2032, (USD Million)

9.9.10 France

9.9.10.1 Market Size and Forecast, by Offering, 2017-2032, (USD Million)
9.9.10.2 Market Size and Forecast, by Device, 2017-2032, (USD Million)
9.9.10.3 Market Size and Forecast, by Service, 2017-2032, (USD Million)
9.9.10.4 Market Size and Forecast, by Gamer, 2017-2032, (USD Million)
9.9.10.5 Market Size and Forecast, by Business Model, 2017-2032, (USD Million)

9.9.11 Russia

9.9.11.1 Market Size and Forecast, by Offering, 2017-2032, (USD Million)
9.9.11.2 Market Size and Forecast, by Device, 2017-2032, (USD Million)
9.9.11.3 Market Size and Forecast, by Service, 2017-2032, (USD Million)
9.9.11.4 Market Size and Forecast, by Gamer, 2017-2032, (USD Million)
9.9.11.5 Market Size and Forecast, by Business Model, 2017-2032, (USD Million)

9.9.12 Italy

9.9.12.1 Market Size and Forecast, by Offering, 2017-2032, (USD Million)
9.9.12.2 Market Size and Forecast, by Device, 2017-2032, (USD Million)
9.9.12.3 Market Size and Forecast, by Service, 2017-2032, (USD Million)
9.9.12.4 Market Size and Forecast, by Gamer, 2017-2032, (USD Million)
9.9.12.5 Market Size and Forecast, by Business Model, 2017-2032, (USD Million)

9.9.13 Rest of Europe

9.9.13.1 Market Size and Forecast, by Offering, 2017-2032, (USD Million)
9.9.13.2 Market Size and Forecast, by Device, 2017-2032, (USD Million)
9.9.13.3 Market Size and Forecast, by Service, 2017-2032, (USD Million)
9.9.13.4 Market Size and Forecast, by Gamer, 2017-2032, (USD Million)
9.9.13.5 Market Size and Forecast, by Business Model, 2017-2032, (USD Million)

9.10 Asia-Pacific

9.10.1 Key Market Trends and Growth Factors

9.10.2 Market Size and Forecast, by Offering, 2017-2032, (USD Million)

9.10.3 Market Size and Forecast, by Device, 2017-2032, (USD Million)

9.10.4 Market Size and Forecast, by Service, 2017-2032, (USD Million)

9.10.5 Market Size and Forecast, by Gamer, 2017-2032, (USD Million)

9.10.6 Market Size and Forecast, by Business Model, 2017-2032, (USD Million)

9.10.7 Market Size and Forecast, by Country, 2017-2032, (USD Million)

9.10.8 China

9.10.8.1 Market Size and Forecast, by Offering, 2017-2032, (USD Million)
9.10.8.2 Market Size and Forecast, by Device, 2017-2032, (USD Million)
9.10.8.3 Market Size and Forecast, by Service, 2017-2032, (USD Million)
9.10.8.4 Market Size and Forecast, by Gamer, 2017-2032, (USD Million)
9.10.8.5 Market Size and Forecast, by Business Model, 2017-2032, (USD Million)

9.10.9 India

9.10.9.1 Market Size and Forecast, by Offering, 2017-2032, (USD Million)
9.10.9.2 Market Size and Forecast, by Device, 2017-2032, (USD Million)
9.10.9.3 Market Size and Forecast, by Service, 2017-2032, (USD Million)
9.10.9.4 Market Size and Forecast, by Gamer, 2017-2032, (USD Million)
9.10.9.5 Market Size and Forecast, by Business Model, 2017-2032, (USD Million)

9.10.10 Japan

9.10.10.1 Market Size and Forecast, by Offering, 2017-2032, (USD Million)
9.10.10.2 Market Size and Forecast, by Device, 2017-2032, (USD Million)
9.10.10.3 Market Size and Forecast, by Service, 2017-2032, (USD Million)
9.10.10.4 Market Size and Forecast, by Gamer, 2017-2032, (USD Million)
9.10.10.5 Market Size and Forecast, by Business Model, 2017-2032, (USD Million)

9.10.11 Australia

9.10.11.1 Market Size and Forecast, by Offering, 2017-2032, (USD Million)
9.10.11.2 Market Size and Forecast, by Device, 2017-2032, (USD Million)
9.10.11.3 Market Size and Forecast, by Service, 2017-2032, (USD Million)
9.10.11.4 Market Size and Forecast, by Gamer, 2017-2032, (USD Million)
9.10.11.5 Market Size and Forecast, by Business Model, 2017-2032, (USD Million)

9.10.12 Rest of Asia-Pacific

9.10.12.1 Market Size and Forecast, by Offering, 2017-2032, (USD Million)
9.10.12.2 Market Size and Forecast, by Device, 2017-2032, (USD Million)
9.10.12.3 Market Size and Forecast, by Service, 2017-2032, (USD Million)
9.10.12.4 Market Size and Forecast, by Gamer, 2017-2032, (USD Million)
9.10.12.5 Market Size and Forecast, by Business Model, 2017-2032, (USD Million)

9.11 Latin America

9.11.1 Key Market Trends and Growth Factors

9.11.2 Market Size and Forecast, by Offering, 2017-2032, (USD Million)

9.11.3 Market Size and Forecast, by Device, 2017-2032, (USD Million)

9.11.4 Market Size and Forecast, by Service, 2017-2032, (USD Million)

9.11.5 Market Size and Forecast, by Gamer, 2017-2032, (USD Million)

9.11.6 Market Size and Forecast, by Business Model, 2017-2032, (USD Million)

9.11.7 Market Size and Forecast, by Country, 2017-2032, (USD Million)

9.11.8 Brazil

9.11.8.1 Market Size and Forecast, by Offering, 2017-2032, (USD Million)
9.11.8.2 Market Size and Forecast, by Device, 2017-2032, (USD Million)
9.11.8.3 Market Size and Forecast, by Service, 2017-2032, (USD Million)
9.11.8.4 Market Size and Forecast, by Gamer, 2017-2032, (USD Million)
9.11.8.5 Market Size and Forecast, by Business Model, 2017-2032, (USD Million)

9.11.9 Argentina

9.11.9.1 Market Size and Forecast, by Offering, 2017-2032, (USD Million)
9.11.9.2 Market Size and Forecast, by Device, 2017-2032, (USD Million)
9.11.9.3 Market Size and Forecast, by Service, 2017-2032, (USD Million)
9.11.9.4 Market Size and Forecast, by Gamer, 2017-2032, (USD Million)
9.11.9.5 Market Size and Forecast, by Business Model, 2017-2032, (USD Million)

9.11.10 Mexico

9.11.10.1 Market Size and Forecast, by Offering, 2017-2032, (USD Million)
9.11.10.2 Market Size and Forecast, by Device, 2017-2032, (USD Million)
9.11.10.3 Market Size and Forecast, by Service, 2017-2032, (USD Million)
9.11.10.4 Market Size and Forecast, by Gamer, 2017-2032, (USD Million)
9.11.10.5 Market Size and Forecast, by Business Model, 2017-2032, (USD Million)

9.11.11 Chile

9.11.11.1 Market Size and Forecast, by Offering, 2017-2032, (USD Million)
9.11.11.2 Market Size and Forecast, by Device, 2017-2032, (USD Million)
9.11.11.3 Market Size and Forecast, by Service, 2017-2032, (USD Million)
9.11.11.4 Market Size and Forecast, by Gamer, 2017-2032, (USD Million)
9.11.11.5 Market Size and Forecast, by Business Model, 2017-2032, (USD Million)

9.12 Middle East and Africa

9.12.1 Key Market Trends and Growth Factors

9.12.2 Market Size and Forecast, by Offering, 2017-2032, (USD Million)

9.12.3 Market Size and Forecast, by Device, 2017-2032, (USD Million)

9.12.4 Market Size and Forecast, by Service, 2017-2032, (USD Million)

9.12.5 Market Size and Forecast, by Gamer, 2017-2032, (USD Million)

9.12.6 Market Size and Forecast, by Business Model, 2017-2032, (USD Million)

9.12.7 Market Size and Forecast, by Country, 2017-2032, (USD Million)

9.12.8 South Africa

9.12.8.1 Market Size and Forecast, by Offering, 2017-2032, (USD Million)
9.12.8.2 Market Size and Forecast, by Device, 2017-2032, (USD Million)
9.12.8.3 Market Size and Forecast, by Service, 2017-2032, (USD Million)
9.12.8.4 Market Size and Forecast, by Gamer, 2017-2032, (USD Million)
9.12.8.5 Market Size and Forecast, by Business Model, 2017-2032, (USD Million)

9.12.9 UAE

9.12.9.1 Market Size and Forecast, by Offering, 2017-2032, (USD Million)
9.12.9.2 Market Size and Forecast, by Device, 2017-2032, (USD Million)
9.12.9.3 Market Size and Forecast, by Service, 2017-2032, (USD Million)
9.12.9.4 Market Size and Forecast, by Gamer, 2017-2032, (USD Million)
9.12.9.5 Market Size and Forecast, by Business Model, 2017-2032, (USD Million)

9.12.10 Saudi Arabia

9.12.10.1 Market Size and Forecast, by Offering, 2017-2032, (USD Million)
9.12.10.2 Market Size and Forecast, by Device, 2017-2032, (USD Million)
9.12.10.3 Market Size and Forecast, by Service, 2017-2032, (USD Million)
9.12.10.4 Market Size and Forecast, by Gamer, 2017-2032, (USD Million)
9.12.10.5 Market Size and Forecast, by Business Model, 2017-2032, (USD Million)

9.12.11 Israel

9.12.11.1 Market Size and Forecast, by Offering, 2017-2032, (USD Million)
9.12.11.2 Market Size and Forecast, by Device, 2017-2032, (USD Million)
9.12.11.3 Market Size and Forecast, by Service, 2017-2032, (USD Million)
9.12.11.4 Market Size and Forecast, by Gamer, 2017-2032, (USD Million)
9.12.11.5 Market Size and Forecast, by Business Model, 2017-2032, (USD Million)

10. Competitive Benchmarking & Company Profiles

10.1 Competitive Benchmarking

10.1.1 Company Market Share

10.1.2 Product Mapping

10.1.3 Competitive Heat map

10.2 Amazon

10.2.1 Company Overview

10.2.2 Financial Analysis

10.2.3 Product Offering

10.2.4 Strategic Initiatives

10.2.5 SWOT

10.2.6 Ansoff Matrix

10.3 Blade

10.3.1 Company Overview

10.3.2 Financial Analysis

10.3.3 Product Offering

10.3.4 Strategic Initiatives

10.3.5 SWOT

10.3.6 Ansoff Matrix

10.4 Electronic Arts (EA)

10.4.1 Company Overview

10.4.2 Financial Analysis

10.4.3 Product Offering

10.4.4 Strategic Initiatives

10.4.5 SWOT

10.4.6 Ansoff Matrix

10.5 Google

10.5.1 Company Overview

10.5.2 Financial Analysis

10.5.3 Product Offering

10.5.4 Strategic Initiatives

10.5.5 SWOT

10.5.6 Ansoff Matrix

10.6 IBM

10.6.1 Company Overview

10.6.2 Financial Analysis

10.6.3 Product Offering

10.6.4 Strategic Initiatives

10.6.5 SWOT

10.6.6 Ansoff Matrix

10.7 Intel

10.7.1 Company Overview

10.7.2 Financial Analysis

10.7.3 Product Offering

10.7.4 Strategic Initiatives

10.7.5 SWOT

10.7.6 Ansoff Matrix

10.8 Microsoft

10.8.1 Company Overview

10.8.2 Financial Analysis

10.8.3 Product Offering

10.8.4 Strategic Initiatives

10.8.5 SWOT

10.8.6 Ansoff Matrix

10.9 Nvidia

10.9.1 Company Overview

10.9.2 Financial Analysis

10.9.3 Product Offering

10.9.4 Strategic Initiatives

10.9.5 SWOT

10.9.6 Ansoff Matrix

10.10 Sony

10.10.1 Company Overview

10.10.2 Financial Analysis

10.10.3 Product Offering

10.10.4 Strategic Initiatives

10.10.5 SWOT

10.10.6 Ansoff Matrix

10.11 Tencent

10.11.1 Company Overview

10.11.2 Financial Analysis

10.11.3 Product Offering

10.11.4 Strategic Initiatives

10.11.5 SWOT

10.11.6 Ansoff Matrix

11. Industry Connects and Upcoming Seminars

REPORT CODE
ICT22043
PUBLISHED ON
July 2023
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